Thursday, May 20, 2010

Review - Cthulhu Dice

 




Players: 2 - 6
Playing Time: 5 - 10 Minutes
Age: 8+
Suggested Retail: $4.99

Serving Cthulhu is fun . . . except for all those other cultists out to get you. So get them first!
Cthulhu Dice lets you drive your rivals mad . . . very, very quickly. Players take turns rolling the big, beautiful, custom 12-sided die, embossed with tentacles, Elder Signs, and more. Destroy your opponents' sanity! Better yet, steal it. But watch out for Cthulhu – when he comes up, he takes sanity from everyone! 18 glass Sanity marbles are included. Lose all your marbles and you're mad. 


The last sane cultist wins . . . unless everyone goes mad together. Then Cthulhu wins!


The Goal:

Be the only play that has not lost their marbles!

The Setup:

Give each cultist (player) 3 of the sanity marbles.

The Play:

The first player chooses a target player and rolls the die.  The proper action is taken.  The targeted player gets to roll a counter attack and the proper action is taken.  The player to the attacker's left goes next and chooses a target

Based on the symbol rolled, these are the possible actions:
  • Yellow Sign (squiggly symbol) - Target loses 1 Sanity to Cthulhu (put a marble in the center of the table)
  • Tentacle - Target Loses 1 sanity to attacking player...whether or not the attacker or the target is rolling.  The tentacle is bad for the target ALWAYS.
  • Elder Sign (The Star) - Take 1 sanity from Cthulhu, if one is available (take a marble from the center of the table)
  • Cthulhu - Everyone loses a sanity marble to Cthulhu
  • Eye - Roller chooses which action to take.
If you lose all your sanity marbles, you go mad...but you are not out of the game.  You cannot be attacked, but you can attack.  You might get lucky and roll the Elder Sign and get sanity back from Cthulhu, but you cannot get sanity back from another player by rolling a Tentacle...that sanity goes to Cthulhu instead.

Game End:

When only 1 player has sanity marbles left, the game is over and that player wins...unless all players have gone mad, then Cthulhu wins!


Review:

This is not a deep game...it is COMPLETELY luck based.  I played it with 2 players, which was not much fun...there was too much thinking about what kind of roll is being taken.  "This is my counter attack to your attack"  then "Now I am attacking".  We did however, try the Rival Cults varient where each of us played 3 Cultists.  That was a much more interesting game...seems like more players is better.

There are several color options for the die, which makes it collectable if you are into collecting dice.  The components are nice an compact, they give you a plastic Ziploc bag to keep everything together.

Overall, it was fun, but I don't think this will ever be more than a filler game...which is really what it is intended to be.  It is a good way to spend some time if you are waiting for a spot to open at a gaming table.  Overall, I would give Cthulhu Dice a 6 out of 10.

You can buy Cthulhu Dice in our eBay store (www.howlingfungames.com) or in our Amazon Store or by contacting us directly.

2 comments:

  1. I have ordered from you before - I live up in Draper, and have met you when you are up this way. Anyway, I am wanted to get the first 2 Dominion games. I was hoping to maybe meet you again - if not, maybe order them soon to receive them by Saturday? Thanks, Erin Johanson - ejj3977@hotmail.com

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  2. Hi Erin, I just sent you an e-mail. Thanks!

    ReplyDelete